![]() ![]() That is probably attributable to Kojima Productions allowing Platinum to handle the things that they know best after realizing that action wasn’t their strong suit. Thankfully these two teams have made a game that not only is completely fresh, but also satisfies that craving for more Metal Gear goodness. In a perfect world, this developer mashup should work, but there are a lot of things in games that sound like they should work and fail miserably. Rising is a crazy new take on the Metal Gear franchise. Metal Gear Rising Revengeance is a brand new experience for action fans, this is not something that you’ve seen before. Enter Platinum Games, which means the action is fast and chaotic, but it maintains a nice rhythmic feel, similar to that found in previous games from the developer in this genre. As a result, Rising was quietly cancelled and put on hold. While Kojima Productions introduced the game as such, they had problems making the game they wanted to make. Apparently Metal Gear Rising wasn’t always going to be an action title. Metal Gear Rising is a game that is brilliant at times, and at others, feels like a project that was full of indecision. These bad guys are harvesting children’s brains and training them in virtual reality similar to how his childhood transformation began. His quest is to stop an organization known as “Desperado Enterprises”. Since this Metal Gear game is all about Raiden, the story is one that fits into his timeline, and develops him more fully than we’ve seen in past Metal Gear games. Those familiar with the backstory for Raiden know that he is a cyborg who was trained in virtual reality, but also has a bloody past as a child soldier better known as “Jack the Ripper” in Liberia. Revengeance is set in the Metal Gear Solid Universe, after the events of Guns of the Patriots. Even as someone who played this game on consoles when it was released, and enjoyed it immensely, it’s hard not to appreciate this version of the game as the definitive release. It’s got full controller support, includes all the previously released downloadable content, and it’s $30. ![]() ![]() It’s certainly not a direct port from the console version, it looks noticeably better and with action as fast as is found in this game, higher frame rates help smooth out the gameplay experience as well. It’s better looking, with customizable graphics options to leverage the power of modern computers. Good things do come to those who wait, and Steam users just got the best version of the game. While PC players were left out of the party, that’s recently just changed with the release of Metal Gear Rising: Revengeance on Steam. Hack-n-slash at its core, with all the craziness of the Metal Gear universe. And why not? PLatinum Games rarely disappoints, and Rising took one of the longest running franchises in gaming and turned it on its ear. Console players on the Xbox 360 and PlayStation 3 gave a heaping helping of praise to the Platinum Games & Kojima Productions collaboration. The 2013 release of Metal Gear Rising: Revengeance was a step in a new direction for the Metal Gear franchise. ![]()
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![]() ![]() ![]() The processor includes an up to 400 MHz 256-bit core, supporting up to 10.6 GB/s memory bandwidth with DDR2-667 system RAM, up to 224 MB max. The GMA 950 was the second graphics core produced under Intel's Graphics Media Accelerator product name, and was incorporated in the Intel 945G chipsets. In mobile chipsets, up to two 18-bit 25–112 MHz LVDS transmitters are included. The display unit includes a 400 MHz RAMDAC, two 25–200 Mpixel/s serial DVO ports, and two display controllers. The processor uses different separate clock generators for display and render cores. Like previous Intel integrated graphics parts, the GMA 900 has hardware support for MPEG-2motion compensation, color-space conversion and DirectDraw overlay. However, the architecture still lacks support for hardware transform and lighting and the similar vertex shader technologies. At 333 MHz, it has a peak pixel fill-rate of 1332 megapixels per second. It operates at a clock rate ranging from 160 to 333 MHz, depending on the particular chipset. It is a 4 pixel per clock cycle design supporting DirectX 9 pixel shader model 2.0. The 3D architecture of the GMA 900 was a significant upgrade from the previous Extreme 3D graphics processors. The GMA 900 was the first graphics core produced under Intel's Graphics Media Accelerator product name, and was incorporated in the Intel 910G, 915G, and 915Gx chipsets. Graphics cores Intel GPU based Generation three based GMA 900 With the introduction of the Platform Controller Hub, the Graphics Media Accelerator series ceased, and the CPU-based Intel HD and Iris Graphics series was created. Intel used the low-power PowerVR MBX designs in chipsets supporting their XScale platform, and since the sale of XScale in 2006 has licensed the PowerVR SGX and used it in the GMA 500 IGP for use with their Atom platform. While GMA performance has been widely criticized in the past as being too slow for computer games, sometimes being nicknamed Intel GMD (Graphics Media Decelerator) and being essentially referred to as the world's first 'graphics decelerator' since the S3 ViRGE, the latest GMA generation should ease many of those concerns for the casual gamer.ĭespite similarities, Intel's main series of GMA Integrated Graphics Processors (IGPs) is not based on the PowerVR technology Intel licensed from Imagination Technologies. ![]() Many of the advantages of the new GMA architecture come from the ability to flexibly switch as needed between executing graphics-related tasks or video-related tasks. The 4th generation of GMA combines fixed function capabilities with a threaded array of programmable executions units, providing advantages to both graphics and video performance. However, with the introduction of Intel's 4th generation of GMA architecture (GMA X3000) in 2006, many of the functions are now built into the hardware, providing an increase in performance. The original architecture of GMA systems supported only a few functions in hardware, and relied on the host CPU to handle at least some of the graphics pipeline, further decreasing performance. Later, Intel integrated the i740 core into the Intel 810 chipset. The GMA line of GPUs replaces the earlier Intel Extreme Graphics, and the Intel740 line, the latter of which was a discrete unit in the form of AGP and PCI cards with technology that evolved from companies Real3D and Lockheed Martin.
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